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Asonja

This is Asonja. She was my final major project for university. After graduating recently, I decided to push the model a bit more to match the current standards in the industry.
The concept was created in my first year at university based on amazonian tribes and I like how everything came together in the end. Her name comes from South American gods and legends, she was a mythic being of greater power, a shaman (a powerful witch).
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All has been hand-modelled in ZBrush, textured in Substance Painter, retopology and UVs in Maya. For the skin, I baked a normal map, A.O. and a cavity map in ZBrush, then imported them to Substance Painter to highlight the details.
The hair, eyebrows and eyelashes were created using XGen and the textures were baked in Arnold. Once the base hair layers were finished I set up chunks of hair with variations of hair cards.
All the hair cards and chunks were placed by hand.
I hope you like it!