Into the Crust is the result of a team project. As a team of five, we designed and developed a puzzle-adventure game, where the player has to resolve different puzzles to travel between planets.
With the role to create low-poly models, I was inspired by paper-craft shapes as Astroneer game. For the character I was looking for more round shapes in contrast with the environment, taking as a reference Little Big Planet. I did the rigging and implement the skeleton to Unreal Engine 4 by retargeting the skeleton of the character with the one by default inside the engine.
Javier Rincon Showreel